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스포츠에서 공간 지능을 평가하기 위한 벤치마크: VLM 을 법정으로 이끄는 시도
스포츠에서 공간 지능을 평가하기 위한 벤치마크: VLM 을 법정으로 이끄는 시도
초록
스포츠는 인간의 신체적 및 인지적 능력의 한계를 확장해 왔기 때문에 오랫동안 광범위한 관심을 받아 왔습니다. 시각 - 언어 모델(VLM) 에 대한 공간 지능(spatial intelligence) 에 대한 관심이 높아지는 가운데, 스포츠는 고강도 인간 운동과 동적 객체 상호작용을 이해하기 위한 자연스러운 테스트베드를 제공합니다. 이를 위해 우리는 스포츠 시나리오에 최적화된 최초의 대규모 공간 지능 데이터셋인 CourtSI 를 제시합니다. CourtSI 는 배드민턴, 테니스, 탁구 등 대표적인 네트 스포츠를 대상으로 공간적 카운팅, 거리 측정, 위치 파악, 관계 추론을 체계적으로 포괄하는 통합 분류 체계 하에 100 만 건 이상의 질의 - 응답(QA) 쌍을 포함합니다. 잘 정의된 코트 기하학을 메트릭 앵커로 활용하여 스포츠 장면을 재구성하는 반자동 데이터 엔진을 개발함으로써 CourtSI 의 확장 가능한 큐레이션을 가능하게 했습니다. 또한, 엄격한 인간 검증을 거친 3,686 개의 QA 쌍으로 구성된 고품질 평가 벤치마크인 CourtSI-Bench 를 소개합니다. CourtSI-Bench 를 통해 25 개의 독점 및 오픈소스 VLM 을 평가한 결과, 인간과 AI 간의 성능 격차가 여전히 존재하며 기존 공간 지능 벤치마크에서의 일반화 능력이 제한적임이 드러났습니다. 이러한 결과는 스포츠 시나리오가 기존 벤치마크가 포착하는 공간 지능 능력의 한계를 노출시킴을 시사합니다. 더 나아가, CourtSI 를 기반으로 Qwen3-VL-8B 를 파인튜닝한 결과 CourtSI-Bench 의 정확도가 23.5 퍼센트 포인트 향상되었습니다. 적응된 모델은 유사하지만 보지 못한 스포츠로 구성된 평가 세트인 CourtSI-Ext 에 대해서도 효과적으로 일반화되었으며, 공간 인식 기반의 해설 생성 능력도 향상됨을 보여주었습니다. 이러한 결과들은 CourtSI 가 스포츠 분야에서 VLM 의 공간 지능을 고도화하기 위한 확장 가능한 경로를 제공함을 입증합니다.
One-sentence Summary
Researchers from Fudan University and Shanghai Artificial Intelligence Laboratory introduce CourtSI, the first large-scale spatial intelligence dataset for sports, which leverages a semi-automatic 3D reconstruction engine to generate over one million metric-accurate QA pairs for fine-grained human-centric reasoning in dynamic net sports scenarios.
Key Contributions
- Sports scenarios present a unique challenge for spatial intelligence due to high-intensity human motion and dynamic object interactions, which existing benchmarks fail to capture as they focus primarily on static scenes and rigid objects.
- The authors introduce CourtSI, a large-scale dataset with over 1M QA pairs, and CourtSI-Bench, a rigorously verified evaluation set, by leveraging a semi-automatic data engine that reconstructs 3D sports scenes using court geometry as metric anchors.
- Evaluations of 25 vision-language models reveal a significant human-AI performance gap, while fine-tuning Qwen3-VL-8B on CourtSI improves benchmark accuracy by 23.5 percentage points and demonstrates strong generalization to unseen sports like pickleball.
Introduction
Vision-language models are increasingly expected to reason about the 3D physical world, yet current benchmarks largely rely on static scenes and rigid objects, leaving a gap in understanding dynamic human motion and non-rigid interactions. Sports offer a high-intensity testbed for this challenge but have been underexplored due to the difficulty of obtaining metrically accurate spatial data from broadcast footage. To address this, the authors introduce CourtSI, the first large-scale dataset and benchmark for spatial intelligence in sports, which leverages the fixed geometry of court lines to reconstruct 3D scenes with centimeter-level accuracy. They further present CourtSI-Bench to rigorously evaluate model performance, revealing significant limitations in existing VLMs while demonstrating that fine-tuning on their data substantially improves spatial reasoning and generalization to unseen sports.
Dataset
CourtSI Dataset Overview
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Dataset Composition and Sources The authors construct CourtSI and its evaluation counterpart, CourtSI-Bench, using broadcast-view images sourced from RacketVision, a large-scale benchmark containing professional net sports clips. The data covers three specific sports: badminton, tennis, and table tennis. The pipeline relies on a semi-automatic data engine that leverages the standardized geometric layouts of sports courts to enable scalable, metric-accurate 3D scene reconstruction.
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Key Details for Each Subset
- CourtSI (Training Set): This large-scale dataset comprises 1,008,941 question-answer pairs generated from 52,481 images spanning 1,057 unique scenes. It includes diverse question types such as spatial counting, distance measurement, localization, and relational reasoning.
- CourtSI-Bench (Evaluation Set): Designed to prevent information leakage, this benchmark contains 3,686 QA pairs sampled from 1,988 images across 382 distinct scenes that do not overlap with the training set. The authors ensure a balanced distribution across the three sports and task categories to facilitate reliable evaluation.
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Data Usage and Processing Strategy The authors employ a deterministic pipeline to generate QA pairs. They first reconstruct 3D scenes and then automatically formulate questions and derive answers based on the recovered spatial states. The process involves:
- Metric-Aware Reconstruction: Using court geometry as anchors to solve for camera parameters via Perspective-n-Point (PnP) solvers, ensuring world-grounded coordinates.
- Object Localization: Converting depth estimation into ground projection estimation for balls and applying similarity transformations to human meshes to correct depth errors based on annotated lowest vertex heights.
- Question Generation: Utilizing 94 predefined templates to create questions that cover both numerical outputs (e.g., distances in meters, 3D coordinates) and multiple-choice options.
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Quality Control and Metadata Construction To ensure reliability, the authors implement a rigorous quality control process. They validate the data engine using a purpose-built multi-view dataset, confirming that ball and player localization errors remain at the centimeter level. For CourtSI-Bench specifically, two annotators independently review all QA pairs with access to 3D visualizations to identify and remove instances with reconstruction failures or ambiguous spatial relationships. The final benchmark is resampled to maintain balance after this human verification step.
Method
The authors propose a semi-automatic data engine to generate a large-scale dataset for spatial understanding in sports. The overall framework transforms raw sports images into a structured dataset containing 1 million QA pairs, enabling the evaluation of spatial capabilities like distance measurement and relational reasoning.
The core of the method is a 3D scene reconstruction pipeline. It begins with raw images where player meshes are recovered using PromptHMR and SAM3 to generate bounding boxes, followed by a height correction step. Simultaneously, the court geometry is established through manual annotation of ground and height points. A PnP solver utilizes these points to estimate metric-aware camera parameters. Ball annotations are also performed by marking 2D locations and projecting them to ground positions. These components are integrated to create a fully reconstructed 3D scene.
The court annotation process specifically involves defining 3D bounding boxes or planes for different sports, such as badminton, tennis, and table tennis, to ensure accurate spatial grounding.
To standardize spatial reasoning, the system adopts a specific coordinate system where the origin (0,0,0) is located at the intersection of the far baseline and the left doubles sideline (or the top-left corner of the table surface). The X-axis extends along the sideline towards the camera, the Y-axis extends along the far baseline to the right, and the Z-axis is vertical.
Based on these reconstructed 3D scenes, the authors generate a diverse set of question-answer pairs. These include numerical questions regarding distances and coordinates, multiple-choice questions (MCQs) for relational reasoning, and counting tasks.
Experiment
- Evaluation of 25 vision-language models on CourtSI-Bench reveals that while proprietary models approach human performance, they often struggle with instruction compliance and require post-processing to extract answers, whereas most open-source models fail significantly on metric-sensitive tasks like distance measurement.
- Human evaluators outperform all models overall but show notable limitations in estimating absolute distances and localization, highlighting the need for advanced 3D perception capabilities in sports scenarios.
- Fine-tuning on the CourtSI dataset yields substantial improvements in spatial intelligence, particularly for distance measurement, demonstrating the effectiveness of the curated data for enhancing model reasoning.
- Error analysis identifies perspective projection and 3D-to-2D ambiguity as primary failure modes, causing performance degradation as the discrepancy between 3D reality and 2D image appearance increases.
- Cross-sport evaluation on an unseen pickleball dataset confirms that while fine-tuning improves generalization, significant challenges remain in transferring spatial reasoning across different sports.
- Application testing on spatial-aware commentary generation shows that fine-tuned models successfully transfer learned spatial capabilities to downstream tasks, producing more accurate and contextually relevant descriptions without sacrificing linguistic quality.
- Comparisons with monocular scene reconstruction methods indicate that leveraging court geometry leads to superior camera calibration and player localization accuracy compared to standard depth estimation pipelines.