Playing Games
Playing Games refers to the technology of simulating human game-playing behavior through computer programs, aiming to research and develop intelligent systems that can learn and make decisions autonomously. Its goal is to enable machines to achieve or even surpass human levels in games, thereby verifying and enhancing the generality and intelligence of algorithms. This technology is widely applied in game entertainment, educational training, and solving complex problems, possessing significant scientific research and commercial value.
Offline RL
4 papers | 2 benchmarks
Community Question Answering
2 papers | 2 benchmarks
OpenAI Gym
9 papers | 17 benchmarks
Starcraft II
2 papers | 3 benchmarks
Continuous Control
13 papers | 73 benchmarks
SMAC+
10 papers | 16 benchmarks
SMAC
5 papers | 11 benchmarks
Game of Go
1 papers | 1 benchmarks
Atari Games
68 papers | 64 benchmarks
Image Super-Resolution
144 papers | 68 benchmarks
Montezuma's Revenge
1 papers | 1 benchmarks
Playing the Game of 2048
2 papers | 1 benchmarks
Game of Doom
1 papers | 1 benchmarks
SNES Games
1 papers | 5 benchmarks
Control with Prametrised Actions
2 papers | 3 benchmarks
Game of Shogi
1 papers | 1 benchmarks
Game of Sudoku
2 papers | 1 benchmarks
NetHack Score
1 papers | 1 benchmarks