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SOTA
Atari Games
Atari Games On Atari 2600 Tennis
Atari Games On Atari 2600 Tennis
评估指标
Score
评测结果
各个模型在此基准测试上的表现结果
Columns
模型名称
Score
Paper Title
Repository
SARSA
0.0
-
-
Duel noop
5.1
Dueling Network Architectures for Deep Reinforcement Learning
ASL DDQN
22.3
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
-
Recurrent Rational DQN Average
20.6
Adaptive Rational Activations to Boost Deep Reinforcement Learning
POP3D
-8.32
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
R2D2
-0.1
Recurrent Experience Replay in Distributed Reinforcement Learning
-
Rational DQN Average
20.5
Adaptive Rational Activations to Boost Deep Reinforcement Learning
GDI-I3
24
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
-
Nature DQN
-2.5
Human level control through deep reinforcement learning
Agent57
23.84
Agent57: Outperforming the Atari Human Benchmark
DQN noop
12.2
Deep Reinforcement Learning with Double Q-learning
IQN
23.6
Implicit Quantile Networks for Distributional Reinforcement Learning
UCT
2.8
The Arcade Learning Environment: An Evaluation Platform for General Agents
Gorila
-0.7
Massively Parallel Methods for Deep Reinforcement Learning
A3C LSTM hs
-6.4
Asynchronous Methods for Deep Reinforcement Learning
Prior hs
-5.3
Prioritized Experience Replay
MuZero
0.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
ES FF (1 hour) noop
-4.5
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
QR-DQN-1
23.6
Distributional Reinforcement Learning with Quantile Regression
DQN hs
11.1
Deep Reinforcement Learning with Double Q-learning
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