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SOTA
Atari Games
Atari Games On Atari 2600 Pitfall
Atari Games On Atari 2600 Pitfall
評価指標
Score
評価結果
このベンチマークにおける各モデルのパフォーマンス結果
Columns
モデル名
Score
Paper Title
Repository
NoisyNet-Dueling
0
Noisy Networks for Exploration
Go-Explore
6954
First return, then explore
POP3D
0
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
QR-DQN-1
0
Distributional Reinforcement Learning with Quantile Regression
IQN
0
Implicit Quantile Networks for Distributional Reinforcement Learning
DNA
0
DNA: Proximal Policy Optimization with a Dual Network Architecture
Advantage Learning
0
Increasing the Action Gap: New Operators for Reinforcement Learning
MuZero (Res2 Adam)
0
Online and Offline Reinforcement Learning by Planning with a Learned Model
SND-V
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
MuZero
0.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
SND-VIC
0
Self-supervised network distillation: an effective approach to exploration in sparse reward environments
DreamerV2
0
Mastering Atari with Discrete World Models
CGP
0
Evolving simple programs for playing Atari games
GDI-H3
-4.345
Generalized Data Distribution Iteration
-
Ape-X
-0.6
Distributed Prioritized Experience Replay
Go-Explore
102571
Go-Explore: a New Approach for Hard-Exploration Problems
ASL DDQN
0
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
-
IMPALA (deep)
-1.66
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
R2D2
0.0
Recurrent Experience Replay in Distributed Reinforcement Learning
-
RND
-3
Exploration by Random Network Distillation
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