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Atari Games
Atari Games On Atari 2600 Tennis
Atari Games On Atari 2600 Tennis
Metrics
Score
Results
Performance results of various models on this benchmark
Columns
Model Name
Score
Paper Title
Repository
SARSA
0.0
-
-
Duel noop
5.1
Dueling Network Architectures for Deep Reinforcement Learning
-
ASL DDQN
22.3
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
-
Recurrent Rational DQN Average
20.6
Adaptive Rational Activations to Boost Deep Reinforcement Learning
-
POP3D
-8.32
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
-
R2D2
-0.1
Recurrent Experience Replay in Distributed Reinforcement Learning
-
Rational DQN Average
20.5
Adaptive Rational Activations to Boost Deep Reinforcement Learning
-
GDI-I3
24
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
-
Nature DQN
-2.5
Human level control through deep reinforcement learning
Agent57
23.84
Agent57: Outperforming the Atari Human Benchmark
-
DQN noop
12.2
Deep Reinforcement Learning with Double Q-learning
-
IQN
23.6
Implicit Quantile Networks for Distributional Reinforcement Learning
-
UCT
2.8
The Arcade Learning Environment: An Evaluation Platform for General Agents
-
Gorila
-0.7
Massively Parallel Methods for Deep Reinforcement Learning
-
A3C LSTM hs
-6.4
Asynchronous Methods for Deep Reinforcement Learning
-
Prior hs
-5.3
Prioritized Experience Replay
-
MuZero
0.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
-
ES FF (1 hour) noop
-4.5
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
-
QR-DQN-1
23.6
Distributional Reinforcement Learning with Quantile Regression
-
DQN hs
11.1
Deep Reinforcement Learning with Double Q-learning
-
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