HyperAI

Atari Games On Atari 2600 Skiing

Metrics

Score

Results

Performance results of various models on this benchmark

Model Name
Score
Paper TitleRepository
GDI-I3-6774Generalized Data Distribution Iteration-
DNA-29974DNA: Proximal Policy Optimization with a Dual Network Architecture
FQF-9085.3Fully Parameterized Quantile Function for Distributional Reinforcement Learning
QR-DQN-1-9324Distributional Reinforcement Learning with Quantile Regression
Rational DQN Average-23487Adaptive Rational Activations to Boost Deep Reinforcement Learning
Full Tree0The Arcade Learning Environment: An Evaluation Platform for General Agents
Recurrent Rational DQN Average-23582Adaptive Rational Activations to Boost Deep Reinforcement Learning
NoisyNet-Dueling-7550Noisy Networks for Exploration
IQN-9289Implicit Quantile Networks for Distributional Reinforcement Learning
GDI-I3-6774GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning-
ASL DDQN-8295.4Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity-
Go-Explore-3660First return, then explore
Ape-X-10789.9Distributed Prioritized Experience Replay
Agent57-4202.6Agent57: Outperforming the Atari Human Benchmark
Best Learner0The Arcade Learning Environment: An Evaluation Platform for General Agents
MuZero (Res2 Adam)-30000Online and Offline Reinforcement Learning by Planning with a Learned Model
MuZero-29968.36Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
R2D2-30021.7Recurrent Experience Replay in Distributed Reinforcement Learning-
CGP-9011Evolving simple programs for playing Atari games
Advantage Learning-13264.51Increasing the Action Gap: New Operators for Reinforcement Learning
0 of 23 row(s) selected.