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SOTA
Atari Games
Atari Games On Atari 2600 Fishing Derby
Atari Games On Atari 2600 Fishing Derby
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Score
Ergebnisse
Leistungsergebnisse verschiedener Modelle zu diesem Benchmark
Columns
Modellname
Score
Paper Title
Repository
IMPALA (deep)
44.85
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
FQF
52.7
Fully Parameterized Quantile Function for Distributional Reinforcement Learning
Duel hs
-4.1
Dueling Network Architectures for Deep Reinforcement Learning
DDQN+Pop-Art noop
45.1
Learning values across many orders of magnitude
-
DQN noop
-4.9
Deep Reinforcement Learning with Double Q-learning
POP3D
28.99
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
CGP
-51
Evolving simple programs for playing Atari games
Duel noop
46.4
Dueling Network Architectures for Deep Reinforcement Learning
GDI-I3
59
Generalized Data Distribution Iteration
-
NoisyNet-Dueling
57
Noisy Networks for Exploration
QR-DQN-1
39
Distributional Reinforcement Learning with Quantile Regression
Ape-X
44.4
Distributed Prioritized Experience Replay
Advantage Learning
21.32
Increasing the Action Gap: New Operators for Reinforcement Learning
Best Learner
-89.5
The Arcade Learning Environment: An Evaluation Platform for General Agents
Prior hs
9.8
Prioritized Experience Replay
DreamerV2
65
Mastering Atari with Discrete World Models
A2C + SIL
55.8
Self-Imitation Learning
IDVQ + DRSC + XNES
-10
Playing Atari with Six Neurons
R2D2
85.8
Recurrent Experience Replay in Distributed Reinforcement Learning
-
GDI-I3
59
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
-
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