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Ein einfacher Baseline-Ansatz für das Streaming-Video-Verständnis

Yujiao Shen Shulin Tian Jingkang Yang Ziwei Liu

Zusammenfassung

Neue Methoden zum Verständnis von Videostreams stützen sich zunehmend auf komplexe Speichermechanismen, um lange Videostreams zu verarbeiten. Wir stellen diesen Trend mit einer einfachen Erkenntnis in Frage: Eine Sliding-Window-Baseline, die einem fertigen VLM lediglich die letzten N Frames zuführt, erreicht bereits die Leistung bestehender Streaming-Modelle oder übertrifft sie sogar. Wir formalisieren diese Baseline als SimpleStream und evaluieren sie gegenüber 13 etablierten Offline- und Online-Video-LLM-Baselines auf OVO-Bench und StreamingBench. Trotz ihrer Einfachheit erzielt SimpleStream durchweg starke Ergebnisse. Mit nur vier aktuellen Frames erreicht es eine durchschnittliche Genauigkeit von 67,7 % auf OVO-Bench und 80,59 % auf StreamingBench. Kontrollierte Ablationsstudien zeigen zudem, dass der Wert eines längeren Kontexts vom Backbone abhängt und nicht einheitlich mit der Modellgröße zunimmt. Sie offenbaren darüber hinaus einen konsistenten Trade-off zwischen Wahrnehmung und Gedächtnis: Die Einbeziehung zusätzlichen historischen Kontexts kann die Recall-Leistung verbessern, schwächt jedoch häufig die Echtzeitwahrnehmung. Dies legt nahe, dass leistungsfähigere Speicher-, Retrieval- oder Kompressionsmodule nicht automatisch als Fortschritt gewertet werden sollten, solange sie unter identischen Protokollen nicht klar gegenüber SimpleStream überlegen sind. Wir argumentieren daher, dass zukünftige Streaming-Benchmarks die Wahrnehmung aktueller Szenen von der Langzeitgedächtnisfunktion trennen sollten, um Verbesserungen der Leistung durch erhöhte Komplexität eindeutiger bewerten zu können.

One-sentence Summary

Researchers from Nanyang Technological University introduce SIMPLESTREAM, a minimal baseline that feeds only recent frames to off-the-shelf VLMs, outperforming complex memory-centric models on OVO-Bench and StreamingBench while revealing a critical perception-memory trade-off.

Key Contributions

  • The paper introduces SIMPLESTREAM, a minimal streaming baseline that processes only the most recent NNN frames with an off-the-shelf VLM, eliminating the need for complex memory banks, retrieval systems, or compression modules.
  • Comprehensive evaluations on OVO-Bench and StreamingBench demonstrate that this simple recent-context approach achieves state-of-the-art performance while maintaining lower peak GPU memory usage and competitive latency compared to prior streaming methods.
  • Controlled ablation studies reveal that the benefit of longer context is backbone-dependent rather than uniform across model scales, and that adding historical context often improves memory recall at the expense of real-time perception.

Introduction

Streaming video understanding is critical for real-time applications where models must process continuous video feeds under strict causal and memory constraints. Prior research has increasingly relied on complex memory mechanisms, such as external banks, retrieval systems, or compression modules, based on the assumption that managing long-term history requires elaborate architectural designs. However, these sophisticated approaches often yield modest gains while introducing significant computational overhead and a trade-off where enhanced memory recall can degrade real-time scene perception. The authors introduce SIMPLESTREAM, a minimal baseline that feeds only the most recent N frames directly to an off-the-shelf VLM without additional memory or training. They demonstrate that this simple recency-based approach matches or surpasses complex streaming models on major benchmarks like OVO-Bench and StreamingBench, revealing that longer context benefits are backbone-dependent rather than universal and arguing for a new evaluation standard that separates perception from memory performance.

Method

The authors introduce SimpleStream as a deliberately simple baseline designed to isolate the capabilities of current off-the-shelf Vision Language Models (VLMs) using only recent visual context. Unlike prior streaming systems that incorporate mechanisms for managing long-range history, SimpleStream relies on a sliding window approach. Refer to the framework diagram below, which illustrates how the system processes a continuous video stream by selecting a "Recent N-frames window" centered around the current frame to feed into the Vision Language Model.

Let the video stream be represented as a sequence of frames where fif_ifi denotes the visual frame at time step iii. Given a question qtq_tqt at time ttt, the method feeds the base VLM only the most recent NNN frames and the text query. This process is formalized as:

SIMPLESTREAM(t)=VLM({ftN+1,,ft},qt)\mathbf { S I M P L E S T R E A M } ( t ) = \mathrm { V L M } \big ( \{ f _ { t - N + 1 } , \ldots , f _ { t } \} , \, q _ { t } \big )SIMPLESTREAM(t)=VLM({ftN+1,,ft},qt)

By construction, SimpleStream omits additional memory mechanisms, meaning frames outside the sliding window are discarded. Consequently, per-query memory and computation remain bounded by NNN and do not grow with the stream length. The method introduces no architectural modification, memory module, or additional training; it functions strictly as an inference-time input policy applied to an off-the-shelf VLM.

The architectural comparison below highlights how SimpleStream differs from other context management strategies. While alternative approaches utilize External Memory, Retrieval, Compression, or Latent Memory to handle long-term dependencies, SimpleStream bypasses these components entirely. It serves as a controlled reference baseline to determine how much streaming performance can be obtained from recent visual context alone while minimizing confounding effects from additional training or system-level engineering.

Experiment

  • Experiments on OVO-Bench and StreamingBench validate that SIMPLESTREAM, a minimalist approach using only a fixed recent frame window, outperforms complex streaming systems with dedicated memory banks or retrieval modules, particularly in real-time visual perception tasks.
  • Ablation studies on recency window size and model scale demonstrate that performance does not improve monotonically with longer context; while modest window expansions help, further increases often yield diminishing returns or degradation, indicating that more historical context is not universally beneficial.
  • Visual-RAG analysis reveals a distinct perception-memory trade-off where retrieving historical chunks improves episodic memory recall but consistently degrades real-time perception, suggesting that current memory injection techniques often corrupt the model's understanding of the present scene.
  • Efficiency evaluations confirm that SIMPLESTREAM maintains low latency and stable GPU memory usage regardless of stream length, proving that persistent historical state is not required for competitive streaming inference.
  • Overall conclusions indicate that current benchmarks heavily favor recent perception capabilities, and future progress requires methods that can leverage historical evidence without sacrificing the clarity of current-scene understanding.

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