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مايكروسوفت تُخطئ في فهم ما يريده اللاعبون من ألعابهم

منذ 12 أيام

Microsoft’s latest foray into AI, Gaming Copilot, promises to revolutionize PC gaming by offering in-game guidance through its integration with the Xbox Game Bar on devices like the ROG Xbox Ally X. However, early tests reveal a tool that often misunderstands basic gameplay mechanics, delivering obvious, incorrect, or unhelpful advice with unwarranted confidence—especially when voiced in a British accent that adds a layer of condescension. In demos, the AI was shown guiding players in Final Fantasy XVI toward objectives with statements like, “The quest is right down the stairs, literally right in front of you,” as if the player couldn’t see the path. When asked how to reach the blacksmith, it ignored a clearly marked icon on the map, demonstrating a failure to recognize visual cues. In Hades II, it correctly identified that “Kudos” resources are earned through runs but failed to mention the alternative method: selling items to the Wretched Broker—information readily available in the game’s own interface. The issue goes beyond simple inaccuracies. Gaming Copilot undermines a core element of game design: discovery. Games like Uncharted 4: A Thief’s End thrive on player agency and creative problem-solving—such as choosing different paths down a mountain during a high-speed chase. Asking an AI to solve such moments breaks immersion and strips away the joy of exploration. It turns a dynamic, player-driven experience into a scripted, hand-held journey, reducing the game’s narrative and design intent to a series of prompts. Worse, the AI frequently gives wrong instructions. In Indiana Jones and the Great Circle, it claimed players should use an “item wheel” via the bumper button to swap weapons—incorrect, as the game uses the D-pad. It also advised “nudging the thumbstick” to lean around corners, when the correct input is a directional click. These errors are not minor glitches but fundamental misunderstandings of control schemes. Even when offering technical advice, the AI falls short. After a detailed conversation about optimizing performance settings on a $1,000 handheld, it recommended lowering resolution to 720p and setting graphics to medium—despite the device capable of maintaining 40 fps at 1080p. Its suggestions lacked nuance and ignored hardware capabilities. Still labeled “beta,” Gaming Copilot has room to improve. Microsoft’s broader Copilot Actions project aims to automate tasks on Windows, such as adjusting settings—something that could genuinely enhance the PC gaming experience by reducing setup friction. But until the AI learns basic game mechanics, such as the function of a D-pad or the purpose of a map icon, it risks becoming a distraction rather than a tool. The real value of AI in gaming lies not in solving puzzles for players, but in handling tedious setup tasks—like optimizing performance or managing updates—so gamers can focus on playing. For now, Gaming Copilot feels less like a helpful assistant and more like a well-dressed, misinformed tour guide leading you straight to the exit.

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