HyperAI

Atari Games On Atari 2600 Time Pilot

Métriques

Score

Résultats

Résultats de performance de divers modèles sur ce benchmark

Nom du modèle
Score
Paper TitleRepository
Advantage Learning8969.12Increasing the Action Gap: New Operators for Reinforcement Learning
A3C FF hs12679.0Asynchronous Methods for Deep Reinforcement Learning
Best Learner3741.2The Arcade Learning Environment: An Evaluation Platform for General Agents
GDI-I3216770Generalized Data Distribution Iteration-
NoisyNet-Dueling17301Noisy Networks for Exploration
DDQN (tuned) noop8339.0Dueling Network Architectures for Deep Reinforcement Learning
Duel noop11666.0Dueling Network Architectures for Deep Reinforcement Learning
POP3D3770.33Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
Nature DQN5947.0Human level control through deep reinforcement learning
QR-DQN-110345Distributional Reinforcement Learning with Quantile Regression
DNA12774DNA: Proximal Policy Optimization with a Dual Network Architecture
Rational DQN Average17632Adaptive Rational Activations to Boost Deep Reinforcement Learning
MuZero476763.90Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
UCT63854.5The Arcade Learning Environment: An Evaluation Platform for General Agents
ES FF (1 hour) noop4970.0Evolution Strategies as a Scalable Alternative to Reinforcement Learning
IDVQ + DRSC + XNES4600Playing Atari with Six Neurons
Bootstrapped DQN9079.4Deep Exploration via Bootstrapped DQN
R2D2445377.3Recurrent Experience Replay in Distributed Reinforcement Learning-
DDQN+Pop-Art noop4870.0Learning values across many orders of magnitude-
CGP12040Evolving simple programs for playing Atari games
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