HyperAIHyperAI

Command Palette

Search for a command to run...

Atari Games On Atari 2600 Defender

Métriques

Score

Résultats

Résultats de performance de divers modèles sur ce benchmark

Paper Title
CGP993010Evolving simple programs for playing Atari games
GDI-H3970540Generalized Data Distribution Iteration
GDI-I3893110GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
GDI-I3893110Generalized Data Distribution Iteration
MuZero839642.95Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Agent57677642.78Agent57: Outperforming the Atari Human Benchmark
R2D2665792.0Recurrent Experience Replay in Distributed Reinforcement Learning
MuZero (Res2 Adam)557200.75Online and Offline Reinforcement Learning by Planning with a Learned Model
Ape-X411943.5Distributed Prioritized Experience Replay
Reactor 500M223025.0The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning
IMPALA (deep)185203.00IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
DNA152768DNA: Proximal Policy Optimization with a Dual Network Architecture
IQN53537Implicit Quantile Networks for Distributional Reinforcement Learning
QR-DQN-147887Distributional Reinforcement Learning with Quantile Regression
NoisyNet-Dueling42253Noisy Networks for Exploration
Duel noop42214.0Dueling Network Architectures for Deep Reinforcement Learning
Prior+Duel noop41324.5Dueling Network Architectures for Deep Reinforcement Learning
ASL DDQN37026.5Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
Prior+Duel hs34415.0Dueling Network Architectures for Deep Reinforcement Learning
Persistent AL32038.93Increasing the Action Gap: New Operators for Reinforcement Learning
0 of 21 row(s) selected.
Atari Games On Atari 2600 Defender | SOTA | HyperAI