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SOTA
Atari Games
Atari Games On Atari 2600 Battle Zone
Atari Games On Atari 2600 Battle Zone
Métriques
Score
Résultats
Résultats de performance de divers modèles sur ce benchmark
Columns
Nom du modèle
Score
Paper Title
Repository
SAC
4386.7
Soft Actor-Critic for Discrete Action Settings
POP3D
15466.67
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
Bootstrapped DQN
38666.7
Deep Exploration via Bootstrapped DQN
MuZero
848623.00
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Duel hs
31320.0
Dueling Network Architectures for Deep Reinforcement Learning
IMPALA (deep)
20885.00
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
C51 noop
28742.0
A Distributional Perspective on Reinforcement Learning
A3C FF hs
12950.0
Asynchronous Methods for Deep Reinforcement Learning
Prior hs
25520.0
Prioritized Experience Replay
R2D2
751880.0
Recurrent Experience Replay in Distributed Reinforcement Learning
-
Duel noop
37150.0
Dueling Network Architectures for Deep Reinforcement Learning
DDQN+Pop-Art noop
8220.0
Learning values across many orders of magnitude
-
Ape-X
98895
Distributed Prioritized Experience Replay
NoisyNet-Dueling
52262
Noisy Networks for Exploration
Agent57
934134.88
Agent57: Outperforming the Atari Human Benchmark
DNA
71003
DNA: Proximal Policy Optimization with a Dual Network Architecture
DreamerV2
40325
Mastering Atari with Discrete World Models
CGP
34200
Evolving simple programs for playing Atari games
FQF
87928.6
Fully Parameterized Quantile Function for Distributional Reinforcement Learning
IQN
42244
Implicit Quantile Networks for Distributional Reinforcement Learning
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