3D Gaussian Splatting
3D Gaussian Splatting (3DGS) is a computer graphics technique for real-time radiation field rendering, with important applications in point cloud rendering, volume data visualization, and volume reconstruction. It achieves high-quality real-time new view synthesis by using 3D Gaussian representation of the scene, combined with a fast visibility-aware rendering algorithm. The core advantage of this technology is its ability to maintain competitiveness in training time while providing high-quality rendering effects. This concept was introduced in the 2023 paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering" was first proposed in .