Nvidia Enhances Smooth Motion with Vulkan Support, Boosting Emulator Performance
Nvidia has recently added Vulkan compatibility to its Smooth Motion frame generation technology, which is exclusive to the RTX 50-series GPUs. This update was first noticed by a user on the Nvidia subreddit, who spotted the change in the Nvidia App's description. The move expands Smooth Motion's reach to games that utilize the Vulkan graphics API, in addition to DirectX 11 (DX11) and DirectX 12 (DX12). Vulkan is an advanced, low-overhead graphics and compute API designed for high performance and efficient power use. While most modern games primarily use DX11 and DX12, the addition of Vulkan support means that Smooth Motion can now enhance the frame rates of a smaller but growing number of Vulkan-only games. More importantly, this update extends the benefits of frame generation to emulators, which often rely on technologies like Proton or DXVK to run older games on newer systems. Smooth Motion stands as Nvidia's response to AMD’s Fluid Motion Frames (AFMF/AFMF2), another driver-based frame generation technology. Both technologies operate at the driver level, generating extra frames independently of the game engine to boost frame rates. Unlike AMD’s solution, which currently uses a non-AI-based approach, Smooth Motion leverages AI to create entirely new frames, potentially offering better performance and smoother gameplay. With Vulkan support, Smooth Motion is now on par with AFMF in terms of API coverage. However, GPU compatibility remains a differentiating factor. AMD’s technology supports a wide range of Radeon GPUs, including older models, whereas Smooth Motion is currently limited to the RTX 50-series. Nvidia has hinted that the technology might be expanded to the RTX 40-series in the future, but no timeline has been provided. There are also no plans announced for bringing Smooth Motion to even older GPUs like the RTX 30- and 20-series. The integration of Smooth Motion into the driver ensures that it can be applied to any game that meets the required API standards, without the need for specific game engine modifications. This driver-level approach is distinct from Nvidia's DLSS 3/4, which requires developers to implement it within the game engine, thus focusing on both frame rate boosts and image quality improvements. For tech enthusiasts and gamers, this update is a significant enhancement. It not only broadens the range of games that can benefit from frame generation but also opens up new possibilities for improving the performance of emulated titles. While the debate over Nvidia vs. AMD frame generation technologies continues, this move by Nvidia demonstrates its commitment to enhancing user experiences across various gaming platforms. To stay updated on the latest developments in hardware and technology, follow Tom’s Hardware on Google News and ensure you click the “Follow” button to receive timely news, analysis, and reviews directly in your feed.
