Larian CEO Clarifies AI Use in Divinity, Reaffirms Commitment to Human Creators and Team Growth
Larian Studios CEO Swen Vincke has firmly denied claims that the studio is replacing human workers with AI, following controversy sparked by reports about the company’s use of generative AI tools in development. In an interview with Bloomberg, Vincke acknowledged that Larian uses AI for tasks like generating concept art ideas, writing placeholder text, and supporting PowerPoint presentations during early ideation. However, he clarified that no AI-generated content will appear in the studio’s upcoming game, Divinity, which was unveiled at The Game Awards with a cinematic teaser trailer. Vincke emphasized that all in-game assets, including performances, writing, and visuals, are created by humans. He stressed that the studio is not replacing staff with AI and is, in fact, expanding its creative teams. Larian currently employs 72 artists, including 23 dedicated concept artists, with more hiring in progress. Vincke reiterated that AI tools are used only as creative aids—not replacements—for artists and writers. In a detailed statement shared with IGN and The Verge, Vincke explained that AI is used to explore ideas and generate rough outlines during early design phases, which are then completely reworked into original concept art by human artists. He compared this process to using Google or art books for inspiration—AI is a starting point, not the final product. He also addressed backlash from former employees and industry critics, including former Larian staffer Selena Tobin, who expressed concerns about AI’s impact on creative roles. Vincke responded on X, calling the situation “misunderstood,” and reaffirmed that the studio values human creativity above all. He noted that AI tools are being researched to help reduce repetitive tasks, allowing creatives to focus more on meaningful work. While some major game companies like Krafton and Nexon have embraced AI as central to their development pipelines, Larian’s approach remains cautious and human-first. The studio continues to prioritize hiring skilled writers, artists, and performers, with a focus on enhancing workflows rather than automating roles. Vincke’s comments highlight a growing tension in the gaming industry over AI’s role in creative processes. While some studios see AI as a productivity booster, others are pushing back, emphasizing the importance of human artistry. Larian’s stance reflects a middle ground—using AI as a supportive tool without compromising its commitment to human-led creativity.
