HyperAI

Atari Games On Atari 2600 Pitfall

Metrics

Score

Results

Performance results of various models on this benchmark

Comparison Table
Model NameScore
noisy-networks-for-exploration0
first-return-then-explore6954
policy-optimization-with-penalized-point0
distributional-reinforcement-learning-with-10
implicit-quantile-networks-for-distributional0
dna-proximal-policy-optimization-with-a-dual0
increasing-the-action-gap-new-operators-for0
online-and-offline-reinforcement-learning-by0
exploration-by-self-supervised-exploitation0
mastering-atari-go-chess-and-shogi-by0.00
exploration-by-self-supervised-exploitation0
mastering-atari-with-discrete-world-models-10
evolving-simple-programs-for-playing-atari0
generalized-data-distribution-iteration-4.345
distributed-prioritized-experience-replay-0.6
go-explore-a-new-approach-for-hard102571
train-a-real-world-local-path-planner-in-one0
impala-scalable-distributed-deep-rl-with-1.66
recurrent-experience-replay-in-distributed0.0
exploration-by-random-network-distillation-3
gdi-rethinking-what-makes-reinforcement0
agent57-outperforming-the-atari-human18756.01
generalized-data-distribution-iteration0