HyperAI

This Technology Allows Designers to Complete Their Work "without Doing Anything"

6 years ago
True Nerve
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神经小兮
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By training machine learning and neural networks, they can generate and render game scenes based on real pictures. Game scene designers and ordinary people can generate any scene through voice command tools.

Do you have trouble decorating your home? You can't find a suitable space, and multiple experiments will take up a lot of time.

It’s actually very simple. Just rely on your imagination. Use your spatial imagination and foresight to determine what kind of planning to do. But what if you don’t have enough experience? Just use AI! 

Bedroom designed using AI tools

In a virtual space, use AI tools to simply build the virtual space. You can add and delete modules at will and arrange them however you like until you are satisfied. 

Just say one word and you can create your ideal nest 

Imagine if you said to a software: "Build a bedroom", it would automatically generate a cozy little home. Wouldn't that be cool? 

Promethean AI is such a tool.Through the user's voice commands, it can obtain relevant resources from the material library and generate deployment designs in 3D space with the help of AI algorithms.

For example, users can place furniture by using commands such as "add a table". The generated results are also realistic enough in details, such as objects will have shadows, reflections, etc.

Most importantly,It only takes Promethean AI three seconds to complete these operations. 

 Maximov, founder of Promethean AI, is demonstrating

According to reports, Promethean AI has a powerful model library and humanized semantic perception functions. If you want to save trouble, just tell it to "create a bedroom for an artistic youth" without telling it the specific details, and you will get a bedroom with obvious layout features.

If you are not satisfied, you can also move objects around in the bedroom.Simply use the mouse to select objects and move them to any position without issuing programming commands. “If you say, ‘Delete the table,’ it disappears, and so do the shadows and other details,” Maximov said. 

If you use the command "Add Typewriter", Promethean will first add a table to place the typewriter. In other words, it can do some command generation.

Users can view their own designed bedrooms from any angle and add or delete any household items 

When necessary, Promethean AI will recalculate the scene, such as pointing the dressing table to the wall and adjusting the angle to the appropriate position. In addition, it also supports adding some small parts, such as newspapers, posters, and hangings. It only takes about 10 minutes to get an ideal room.

How about it? Are you ready to give your nest a new look? 

Build a virtual game world and liberate scene designers 

However, do you think this tool is only used to decorate the room? Of course not. Promethean AI was originally designed to build scenes in games. 

Maximov worked with hundreds of artists on the Uncharted series of games, and the workload on the set designs was enormous. 

In the gaming industry, 3A games (High cost, highQuality, high salesThe production cost of game projects has increased from 40 million US dollarsYuan increased to 1  US$ 100 million, and is expected to exceed US$ 200 million.

This also confirms the saying: "Video games, like movies, have become the most expensive entertainment products on the planet." 

Large-scale games usually require high-quality scene construction and rich and pleasing visual effects to give players an immersive feeling. Therefore, a large part of the production cost is spent on scene production.

The grand and realistic scenes in the game "Thieves"

Behind the wonderful gaming experience is a huge amount of money spent.

The in-game maps are huge and involve numerous scenes, which require a lot of manual modeling, scenery, and texturing, which is time-consuming and labor-intensive, but is actually not that important to the creativity and content of the game itself.

Therefore, if this step is left to AI, designers can concentrate on conceiving the creative content of the game.

So the key question is, can AI take on this task?

Yes, this API toolset called Promethean AI has already shown its potential in this regard.

It uses machine learning to help artists build virtual worlds.By allowing designers to come up with ideas and solve many non-creative tasks, this tool can greatly reduce the cost of making 3A games.

Promethean AI is about co-authoring virtual spaces under the creative supervision of developers and artists;  Early trials show efficiency gains of around 50% with its use, and productivity is expected to increase tenfold as the AI learns and improves. 

Game scenes designed using Promethean AI

Artificial intelligence can quickly produce these scenes by relying on deep learning.

Through machine and neural network technology, a convolutional neural network (a type of artificial intelligence that can process large images) is trained on a large number of images, especially image textures. The neural network can then apply this image texture to another image and render it in a very short time to generate material. 

This could be a boon for indie game companies, such as creating a game set in a castle and using Promethean AI to make that castle look more realistic. 

Artificial intelligence helps artists reduce useless work

There are many ways to use procedural or automated solutions to fill in the basic structure of an artwork, but there is a common problem, that is, the generated works have a strong sense of disharmony and lack creativity. For example, some algorithms will fill trees and rocks into the road. 

Promethean AI's solution is more in line with actual usage rules.It supports artists to train themselves and then emulate similar styles.Trained and learned through machine learning techniques, it is able to generate a space and make suggestions, and supports some graphics techniques such as real-time ray tracing. 

Additionally, designers can train Promethean AI to build up ideas about what a virtual space should look like. In other words, Promethean AI can learn to solve problems. 

For a more complex scene, say you tell it to create a "post-apocalyptic" scene, you'll see overgrown decay, like mold, ruins, and wildlife, Maximov said.

Promethean AI already has a minimum viable product (MVP) in place, and the team is currently working closely with game studios to deploy the AI in production as part of their early adoption program.

Examples of the various assets that Promethean AI can insert into a scene 

A film company in Los Angeles is using the technology to convert movie scripts into visual scenes, so that filmmakers can quickly get a visualization of what a movie scene for a specific script will look like.

Maximov said that in the existing resource library, artists can buy a lot of resources to use. But there is no way to automatically integrate this art into a large game. 

Promethean AI is trying to do just that.Populate the scene in VR by building more demos. 

“We’re not building technology to replace artists,” Maximov said. “This is an efficiency amplification tool. Everything we do will keep the artist at the forefront.”By using technology to help artists do 80 or 90 percent of the uncreative work, artists can focus on the important creative work."

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