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Roblox Unveils Learning Hub: Engaging Educational Games for Students Worldwide

4 days ago

Roblox Corporation, the immersive gaming and creation platform, has launched a new Learning Hub to engage students in educational experiences through play. Available to all users on both desktop and mobile, the hub features a variety of interactive and collaborative learning games and experiences from leading educational providers and Roblox creators. This initiative comes at a timely moment, coinciding with the summer break when students are out of school, making it an ideal resource for continuous learning. One of the key offerings in the Learning Hub is Google's "Be Internet Awesome World," which helps students develop essential online safety skills through action-packed games, covering topics like recognizing phishing scams, creating strong passwords, and being cautious with shared information. Another notable experience is "Words of Power" by Mrs. Wordsmith, an engaging action role-playing game designed to enhance vocabulary and communication skills while promoting emotional literacy. The BBC has also joined forces with Roblox to create "Planet Planners," a game aimed at students aged 11 to 14. Built by Playerthree, this experience is aligned with national curricula in the UK and K-12 standards in the U.S., helping students tackle real-world challenges such as disaster preparedness and city management. Other educational games in the Learning Hub include "Domain Rangers," which explores marine ecosystems; "Ecos: La Brea," where players experience prehistoric environments; and "Math Tower Race," which focuses on enhancing math skills in a fast-paced setting. Sesame Workshop, the nonprofit organization behind Sesame Street, has contributed "Sesame Street Mecha Builders," a STEM-focused puzzle game that has already attracted over 70 million visits. Players use Mecha tools to solve problems, fostering critical thinking and problem-solving skills. "Lua Learning" offers a hands-on environment for learning the Lua programming language, complete with a curriculum and safe code execution. "Mission: Mars," created in collaboration with the Museum of Science, allows users to explore the Red Planet, while "Studio Lite" provides easy tutorials for game development, enabling young creators to build and publish their own games on Roblox. Rebecca Kantar, Head of Education at Roblox, highlighted the significance of the Learning Hub: "Our new Learning Hub serves as a convenient front door for students to explore subject- and grade-level-appropriate content that ignites their genuine interest in learning. Whether they are building a game for the first time or practicing skills for the fall, the hub offers a diverse array of engaging educational experiences." Educational organizations and creators have praised Roblox's initiative. Aaron Bisman, Senior Vice President of Marketing at Sesame Workshop, stated, "Roblox has built a vibrant global community where creativity, learning, and collaboration thrive. We’re excited to be part of the new Learning Hub, where friends and fans can explore STEM and other valuable skills through immersive experiences like 'Sesame Street Mecha Builders'." Oonagh Jaquest, Executive Producer at BBC Bitesize, added, "Game-based learning is a great way for students to engage with complex subject content while developing vital skills. The 'Planet Planners' experience lets young people explore diverse locations, see their decisions play out tangibly, and interact in a fun, educational environment." The Learning Hub is accessible via the More tab in the Roblox app, featuring games and activities that cater to a wide range of educational needs, from life skills and brain games to traditional subjects like arts, computer science, and mathematics. By leveraging the platform's existing user base and engaging gameplay, Roblox aims to make learning a seamless and enjoyable part of children's digital lives. Industry Insights and Company Profile: Roblox's launch of the Learning Hub marks a significant step in the company's broader strategy to integrate education into its platform. The move aligns with the growing trend of gamification in learning, where interactive and fun games are used to teach complex concepts. Industry insiders view this as a smart approach, not only for capturing the attention of young users but also for providing valuable educational content that complements traditional classroom learning. Roblox Corporation, founded in 2004, is headquartered in San Mateo, California. The platform boasts millions of active users and creators, fostering a community where people can build, share, and explore a vast array of user-generated content. With a commitment to creating a safe and positive environment, Roblox continues to innovate and expand its offerings, positioning itself as a leader in both entertainment and educational technology. For more information about Roblox, visit corp.roblox.com.

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