HyperAI

Atari Games On Atari 2600 Pitfall

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Leistungsergebnisse verschiedener Modelle zu diesem Benchmark

Modellname
Score
Paper TitleRepository
NoisyNet-Dueling0Noisy Networks for Exploration
Go-Explore6954First return, then explore
POP3D0Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
QR-DQN-10Distributional Reinforcement Learning with Quantile Regression
IQN0Implicit Quantile Networks for Distributional Reinforcement Learning
DNA0DNA: Proximal Policy Optimization with a Dual Network Architecture
Advantage Learning0Increasing the Action Gap: New Operators for Reinforcement Learning
MuZero (Res2 Adam)0Online and Offline Reinforcement Learning by Planning with a Learned Model
SND-V0Self-supervised network distillation: an effective approach to exploration in sparse reward environments
MuZero0.00Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
SND-VIC0Self-supervised network distillation: an effective approach to exploration in sparse reward environments
DreamerV20Mastering Atari with Discrete World Models
CGP0Evolving simple programs for playing Atari games
GDI-H3-4.345Generalized Data Distribution Iteration-
Ape-X-0.6Distributed Prioritized Experience Replay
Go-Explore102571Go-Explore: a New Approach for Hard-Exploration Problems
ASL DDQN0Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity-
IMPALA (deep)-1.66IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
R2D20.0Recurrent Experience Replay in Distributed Reinforcement Learning-
RND-3Exploration by Random Network Distillation
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