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SOTA
Atari Games
Atari Games On Atari 2600 Boxing
Atari Games On Atari 2600 Boxing
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Score
Ergebnisse
Leistungsergebnisse verschiedener Modelle zu diesem Benchmark
Columns
Modellname
Score
Paper Title
Repository
A3C LSTM hs
37.3
Asynchronous Methods for Deep Reinforcement Learning
SARSA
9.8
-
-
MuZero (Res2 Adam)
100
Online and Offline Reinforcement Learning by Planning with a Learned Model
GDI-H3
100
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
-
Reactor 500M
99.4
The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning
-
A3C FF hs
59.8
Asynchronous Methods for Deep Reinforcement Learning
UCT
100
The Arcade Learning Environment: An Evaluation Platform for General Agents
ASL DDQN
99.6
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
-
A2C + SIL
99.6
Self-Imitation Learning
Agent57
100
Agent57: Outperforming the Atari Human Benchmark
DDQN (tuned) noop
91.6
Dueling Network Architectures for Deep Reinforcement Learning
GDI-H3
100
Generalized Data Distribution Iteration
-
CURL
4.8
CURL: Contrastive Unsupervised Representations for Reinforcement Learning
DNA
99.9
DNA: Proximal Policy Optimization with a Dual Network Architecture
Best Learner
44
The Arcade Learning Environment: An Evaluation Platform for General Agents
Ape-X
100
Distributed Prioritized Experience Replay
DreamerV2
92
Mastering Atari with Discrete World Models
Duel noop
99.4
Dueling Network Architectures for Deep Reinforcement Learning
DQN hs
70.3
Deep Reinforcement Learning with Double Q-learning
IQN
99.8
Implicit Quantile Networks for Distributional Reinforcement Learning
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