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SOTA
Atari-Spiele
Atari Games On Atari 2600 Bank Heist
Atari Games On Atari 2600 Bank Heist
Metriken
Score
Ergebnisse
Leistungsergebnisse verschiedener Modelle zu diesem Benchmark
Columns
Modellname
Score
Paper Title
MuZero (Res2 Adam)
27219.8
Online and Offline Reinforcement Learning by Planning with a Learned Model
R2D2
24235.9
Recurrent Experience Replay in Distributed Reinforcement Learning
Agent57
23071.5
Agent57: Outperforming the Atari Human Benchmark
Ape-X
1716.4
Distributed Prioritized Experience Replay
Duel noop
1611.9
Dueling Network Architectures for Deep Reinforcement Learning
Prior+Duel noop
1503.1
Dueling Network Architectures for Deep Reinforcement Learning
IQN
1416
Implicit Quantile Networks for Distributional Reinforcement Learning
GDI-I3
1401
Generalized Data Distribution Iteration
GDI-H3
1380
Generalized Data Distribution Iteration
ASL DDQN
1340.9
Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity
NoisyNet-Dueling
1318
Noisy Networks for Exploration
DNA
1286
DNA: Proximal Policy Optimization with a Dual Network Architecture
MuZero
1278.98
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reactor 500M
1259.7
The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning
QR-DQN-1
1249
Distributional Reinforcement Learning with Quantile Regression
IMPALA (deep)
1223.15
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
POP3D
1212.23
Policy Optimization With Penalized Point Probability Distance: An Alternative To Proximal Policy Optimization
Bootstrapped DQN
1208
Deep Exploration via Bootstrapped DQN
A2C + SIL
1137.8
Self-Imitation Learning
Duel hs
1129.3
Dueling Network Architectures for Deep Reinforcement Learning
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